

With many industry-boosting skills, including massive capstone industry boosts with senate effects, these species should be high priority heroes to pick up for governorship.

Imperials and Primitives are the best species for industry focused systems. Guardians, as a governor, are all Industry all the time with only two skills related to governorship but one of them being +30% Industry, they work very well as governors of Industry hubs but are terrible everywhere else. The major bonus for a Counselor is forcing a system’s happiness to maximum no matter the actual value, which is great for systems with lots of high-value low-happiness planets, but they also bring some influence, science, and dust. The Overseer offers basically everything you want more food, more luxuries and strategics, more industry, more happiness, even more industry and dust and food, everything that’s good and they’re useful for almost any system. Look at This Cutieįor system governors, Overseers and Counselors are the most generally useful classes, with an honourable mention to Guardians on very hot systems.

These species work very well as both Guardians and Seekers, as their species skills offer the mobility Guardian skills lack alongside even more damage buffs, and help make up for the Seeker’s lower damage buffs while making them even more hilariously mobile. Vodyani heroes have +40% energy damage and +25% health on fleet, Sophon heroes have +40% energy damage and even more movement speed, Hissho heroes have additional shield penetration, crit rate, and general damage. The best species for fleet admirals are Vodyani, Hissho, and Sophon, mainly because all three of these species have a +6 fleet movement skill as well as other combat buffs. The other two classes have some minor fleet bonuses and more hero ship support slots, but are usually better as governors. Seekers bring mostly mobility skills, offering doubled warp (off-lane) movement speed, additional base movement, a few probes for scouting enemy fleet compositions, and 3 support module slots, allowing 1-2 to be used for fleet accelerators or cloaking modules. If your ships are running 2 engines, the Guardian will not be able to provide cloaking or additional movement speed.

Guardians offer a bevy of fleet damage and survivability buffs, and a capstone skill that provides an additional extremely good tactics card however, the Guardian skill tree has no mobility or utility skills and the hero ship itself only has 2 support module slots. Fleet Admiralsįor fleet admirals, the best classes are Guardian and Seeker. Hero skills mainly differ based on their species and class, and Heroes can either be assigned as a fleet admiral or a system governor some combinations of species and class are better for these purposes than others.
